Collaborative project

Developing our collaborative design agenda while considering; biomimicry and digital craft has been an exciting journey so far. As a group we have used a process to explore and focus our developing knowledge of both biomimicry and digital craft design agendas. The brief of this project was very vague and there was some confusion over what was required, product? process? Or just research?

I started the group project slightly on the back foot and I really didn't know what the design agendas were, James and Kasia were both interested in lighting design and Dave had placed me in this group for that reason.

When i was introduced to the project James and Kasia were looking at chance within biomimicry, DNA glitches, genetic mutations - creating new things. Translating chance into design.

As a team we have maintained a weekly team meet up. When we get together we discussed each other's ideas and then go away to research further, Sharing ideas we have found over social media.
I am used to being in a design studio with the rest of my team, being able to pop over and excitedly shared something new I have found, sending a link over WATS app doesn't quite have the same effect but is a fantastic solution to ensure I can remain a part of the group as a part-time student.


research

Ian mcintyre, has a background in product design, with an MA from RCA in ceramic and glass, his interest in taking a mass produced process and introduced a glitch or letting the materials unique characteristics determine the design outcome caught my attention. the glitch can range from a break in the rim of a vase to insuficent material for the mould of a plate.

I am interested in Mcintyre's work and feel he has found the perfect balance between aestitic products and uncontrolable glitches. For me I still place a lot of value on function so his Broken Vase series is my favourite.



Designing a process. Our key considerations here must be social, ensuring our product is easily accessible, understandable and in no way offencive. The information our user must input needs to be something they are comfortable sharing with the general public. Having said this to make something truly personal the option of inputting a range of personal details about yourself or the person the product is aimed for could make the product truly unique.

potentially encoding new technology, introducing 3-D printing. As a group we are concerned with mimicking natures form generation rather than its anaesthetic.

Introducing digital craft to our interest in chance, trying to develop chance within craft, could we have an object that responds to its environment, introducing the idea of growth and adaption to a lifeless object.

In preparation for our final presentation, we have researched intervention as a design agenda. As a group we are working towards designing a process that would create a product through a series of interventions, creating a outcome completely out of our control. I am instantly drawn towards making an object a conclusion and endpoints however our collaborative approach to this brief may result with a process rather than an object.